12/21/2023 0 Comments Zen bound demo1st place in Assembly’03 game development competition – Truck Dismount™ – Rekkaturvat™.1st place in Assembly’04 4KB intro competition – San Angeles Observation (Nominated by awards as best 4KB intro of year 2004).3rd place in Assembly’05 game development competition – Pogo Sticker.Winner in the 18th IOCCC (International Obfuscated C Code Contest) – Most sonorous output.1st place in Khronos OpenGL ES Coding Challenge Demo/Special FX category – San Angeles Observation OpenGL ES version.1st place in “Mind Your Game” casual game contest arranged by MindTrek 2005 & Neogames – Pogo Sticker.2nd place in Assembly’06 4KB intro competition – Andromedary.2nd place in Assembly’06 game development competition – Racing Pitch.Finalist in MindTrek 2006 – Racing Pitch.Finalist in 9th annual Independent Games Festival – Racing Pitch.3rd place in Assembly’07 game development competition – Cinnamon Beats.Finalist in 10th annual Independent Games Festival – Cinnamon Beats.2nd place in Assembly’08 game development competition – Sauna Dismount™ – Kiuasturvat™.3rd place in Assembly’09 4KB intro competition.Included in The Game Developer 50 (list of most influential thinkers and doers) in Game Developer Magazine Nov 2009 issue.Technical Achievement award in IGF Mobile (Independent Games Festival Mobile) – Stair Dismount™ (iOS).awards nomination for best graphics – Grandma by Rustbloom ( in Youtube).Member of GDC Europe 2011 summit advisory board (Smartphone & Tablet Games Summit).1st place in alternative demo competition of The Alternative Party 2011 (digital culture festival) – Scanline.Member of GDC Europe 2012 main advisory board.3rd place in Assembly’13 game development competition – Jink.Member of GDC Europe 2013 main advisory board.Member of GDC Europe 2014 main advisory board.2nd place in Assembly’15 short film competition – cay/decay.Member of GDC Europe 2015 main advisory board.3rd place in Assembly Summer 2019 short film competition – Neon Heartburn (some effects).1st place in Assembly Summer 2019 oldskool demo competition – PYO PYO.Certificate of Honour for excellency and contribution – Audience favourite in Gamedev category – “Assembly 30 Years” awards at the Assembly Summer 2022 event.Python, SQL, Symbian, X-Forge engine, CORBA, Basic, Pascal, Prolog, Tcl, iOS.Keywords about things I have used in some form in the past, but haven’t touched in a long time: QUIC, Lua, PHP, DirectX, HTML, Intel X86 assembly, JavaScript, AngelScript, XML, Shell scripts, Mac OS X, ELisp/AutoLISP.Some other software development related keywords I at least used to know stuff about: Natural languages: English (excellent), Finnish (native), Swedish (rudimentary), Portuguese (basics).OS/Platforms: Microsoft Windows, Linux (server/workstation/embedded), Android, Unity (3D).Programming: C, C++ (both Orthodox and Modern), C#, Java, Perl, OpenGL, OpenGL ES.Things I’m generally quite familiar with: Public side of my GitHub account is not very active, as most of my activity there is in clients’ private repositories (contract work).Īnd below is a collection of some other info (kind of a digital resume/CV). But not for all of them – there are also some things which I just like and have video-captured & uploaded. Most of my uploads are “demoscene” videos – usually things where I have been part of the team who made the production. I also have a Twitter account, which I usually only check once or twice per week. Please add me as a contact only if you have been in touch with me regarding work-related things. Please add me as a friend only if you personally know me well.Īnd here is my LinkedIn Profile page. I’m a developer & designer who has done a lot of game development but also a fair share of other software development, usually with a performance-critical angle.
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